GitHub - cenullum/Voxelizer-For-Godot-Engine: A demo of voxelation which is make 3d mesh from 2d sprites
![Creature 2D Skeletal + Mesh Animation Tool now with Godot Engine Plugin :: Godot Engine Общие обсуждения Creature 2D Skeletal + Mesh Animation Tool now with Godot Engine Plugin :: Godot Engine Общие обсуждения](https://img.youtube.com/vi/jkjWR21lAqY/0.jpg)
Creature 2D Skeletal + Mesh Animation Tool now with Godot Engine Plugin :: Godot Engine Общие обсуждения
![Juan Linietsky Twitterren: "This should make depending on third party 2D animation software like Spine, Dragonbones or CoaTools not a requirement any longer. Animating directly in Godot is great, because you can Juan Linietsky Twitterren: "This should make depending on third party 2D animation software like Spine, Dragonbones or CoaTools not a requirement any longer. Animating directly in Godot is great, because you can](https://pbs.twimg.com/media/DwaowN2WoAA72KN.jpg)
Juan Linietsky Twitterren: "This should make depending on third party 2D animation software like Spine, Dragonbones or CoaTools not a requirement any longer. Animating directly in Godot is great, because you can
GitHub - Xrayez/godot-mesh-instance-collision-2d: An example project demonstrating an ability to create collision shapes from sprites via mesh instances in 2D
![Propose to convert to PackedScene with mesh instance, 2d mesh and 2d vgpath · Issue #4 · poke1024/godot_vector_graphics · GitHub Propose to convert to PackedScene with mesh instance, 2d mesh and 2d vgpath · Issue #4 · poke1024/godot_vector_graphics · GitHub](https://user-images.githubusercontent.com/32321/75611047-9b626800-5acb-11ea-8ade-7e8bca8dd942.png)